tag:blogger.com,1999:blog-5221755906041406469.post5873112212446196769..comments2019-12-23T03:10:39.410-06:00Comments on Runs with d6's: Possible Rune Magic for GURPS - ThoughtsAnonymoushttp://www.blogger.com/profile/16406960621360992793noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5221755906041406469.post-13373604385295759832010-10-31T15:22:09.611-05:002010-10-31T15:22:09.611-05:00Entirely possible. Thaumotology was written as a ...Entirely possible. Thaumotology was written as a collection of the previous publications, brought forward for application in the 4th edition of GURPS. There is some new material, and Phil Masters is a "master" at putting it all together. I'll be photo-copying the relevant sections for your use and can lend the book to you to read (of course)!<br /><br />Interested in gaming this sooner than later? I've got five+ session campaign already mapped out. :)Anonymoushttps://www.blogger.com/profile/16406960621360992793noreply@blogger.comtag:blogger.com,1999:blog-5221755906041406469.post-39742512875481425412010-10-31T14:19:23.418-05:002010-10-31T14:19:23.418-05:00Interesting. I've seen a similar layout in an ...Interesting. I've seen a similar layout in an older version of GURPS. I believe they were even listed/mentioned in the original rules, v1, if I recall correctly...<br />I'm still interested in playing a rune mage, of course! Random or otherwise. Makes no difference as to how its run. :-)Hiverlordhttps://www.blogger.com/profile/11612392181510266569noreply@blogger.com